

Additional +1 Production from Mercantilism and +2 Production from Conservation. Before it read "Unimproved Woods and Rainforest are +1 Production, becoming +2 once the Conservation civic is unlocked." Now it reads "Unimproved Woods and Rainforest are +1 Production.

All game versions: Exploitative Agenda: Adjusted some of the parameters on the Exploitative Agenda to make it care more about how many tiles are improved.Continents and Islands: Continents with more islands.Splintered Fractal: A highly random map that will often form thin, snaky continents and islands.Tilted Axis: A polar projection of a continents map.More volatile conditions exist with extra coastal lowlands and volcanoes. Primordial: A map from an early time with unpredictable continents and islands.Move Seven Seas and Small Continents to all rule sets (before it was Gathering Storm only).Terra: A continents map where all major civilizations start on the largest continent.Has option to mirror start positions as well. Mirror Map: Randomly generated, balanced four-player map ideal for competitive multiplayer matches.Added mini map icons for the City Ruins, Supply Drops, and Raider Camps.Tooltip displays whether tiles are in the Safe Zone or the Red Death. Changed mini map tooltips to be more useful for the scenario.Red Death displayed as a red area on the map and mini map. Safe Zone displayed as a blue area on the map and mini map.“How to Play” section added to front-end menu.Quick-join matchmaking added to front-end menu.Wanderers: “See You Later,” Infantry and Machine Gunners, as well as Civilians in formation with them, have faster Movement on Woods, Rainforest, and Hill terrain.Pirates: “Water Logged,” All units take 50% less water damage and ignore additional movement cost from embarking and disembarking.“Radioactive Movement,” +3 Movement for all units in the Red Death. Mutants: “Radiant Personalities,” -50 Red Death damage.Mad Scientists: “This Will Only Hurt A Bit,” All units heal 2x faster.Jocks: “Witness Perfection,” +5 Combat Strength.


Find and clear City Ruins to gain equipment.You can gain new units and supplies in the following ways:.This gives units caught outside of the ring some time to reach the safe zone. When the ring shrinks, the Red Death will advance each turn until it reaches the ring.Red Death damage increases as the game progresses.The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death. On the top-left on the in-game screen is the Red Death tracker.Keep your units inside the ring to avoid the Red Death. The Red Death is the radioactive mass that is consuming the planet.Be the last remaining player with a Civilian to win. Once your last Civilian is killed, you will have been eliminated. If you still have a Civilian unit, then you are still in the game.2.9 All expansions: Unit Abilities UI Exposuresįeatures All game versions: Red Death Multiplayer Scenario General notes.2.4 Improvements, Buildings, and Wonders.1.1 All game versions: Red Death Multiplayer Scenario.
